I am listing this as a bug since, yes TGA is maybe used less these days, it is still a very valid format and older assets use them.
Anyway XPU completely fails and just renders black when a TGA file is used as a texture. As soon as I convert it to say jpeg, everything renders correctly.
BUG: XPU does not render TGA texture files
1414 2 0- Thomas Klyhn Christensen
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- Andy_23
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I know the struggles with legacy assets and scenes. But textures after look dev should be .rats to begin with.
I have no insights to the internals of Karma but with Mantra such textures would be fully loaded into RAM and kept as MipMaps. Causing the render process to consume more RAM eventually. With Karma XPU and RAM still being a limit on GPUs I'd recommend converting those files.
I have no insights to the internals of Karma but with Mantra such textures would be fully loaded into RAM and kept as MipMaps. Causing the render process to consume more RAM eventually. With Karma XPU and RAM still being a limit on GPUs I'd recommend converting those files.
- jsmack
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Andy_23
I know the struggles with legacy assets and scenes. But textures after look dev should be .rats to begin with.
I have no insights to the internals of Karma but with Mantra such textures would be fully loaded into RAM and kept as MipMaps. Causing the render process to consume more RAM eventually. With Karma XPU and RAM still being a limit on GPUs I'd recommend converting those files.
karma also supports mipmapped exrs
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