Multi object output

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Hello,
I have problem with having desired number of outputs in Unity with hdalc files. When I am using use output nodes but it always adds one extra object.





Can anyone tell me what I am doing wrong?
Thank you in advance.
Edited by Gand - Oct. 20, 2021 20:19:38

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gye87PmCl1.png (328.4 KB)
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Hi, I fixed an issue regarding duplicate geometry in Houdini 18.5.744. Can you try updating to that version using the daily builds and let me know if it works?
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Hi,

I'm also having this issue , but on the latest daily of Houdini 19.0.425

Im also on the updated unity houdini engine package from the same installation , only difference is that im not actually getting a second output with my version compared to Gand


I saw your commit here https://github.com/sideeffects/HoudiniEngineForUnity/commit/171f121da8d2064ac3b6711156bbc098d03b8179 [github.com]

Thanks for keeping the plugin up to date Anthony! hoping we can help figure out some bugs, im going to test this in 18.5.749

UPDATE: Confirmed not to be working in 18.5.749 either, Only getting one output
Edited by moferad - Nov. 2, 2021 22:57:14

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Houdini_Unity_Multioutput_Notworking_2.png (2.4 MB)

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Interesting, I might have found another problem, I noticed recooking is not actually updating the asset, and I have to forcefully "restart session" and recook again to see any change happen, not sure if this is related , this is happening on 18.5.749

added a video
Edited by moferad - Nov. 2, 2021 23:40:56

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Hi, I have identified several issues regarding geometry outputs after the "output node" change. See https://www.sidefx.com/forum/topic/81539/ [www.sidefx.com] for more details. It should be fixed in 18.5.753/19.0.430.
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Thanks @Anthonyt2

Ive grabbed latest and wiped my old plugins folder for the new package in 19.0.430 , unfortunately im still seeing a problem with the multioutput

The image below shows that it still is not outputting the second outputs, am I doing something wrong?

The second image shows that by setting split by groups I get both results out of my hda, although its odd because it needs to be set in the plugin settings , the "split geo by groups" toggle in the hda itself does not do anything

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MultiOutput_H19_430_GroupSplit.png (2.6 MB)

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Hi, sorry, I implemented another bug fix for Houdini 19.0.433. Now, all outputs should be display (instead of just the first one) when using output nodes.
Edited by anthonyt2 - Nov. 9, 2021 14:51:04
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Hi ! I am using the new option "Use output nodes" in my .hda wich works well. But when I bake it into a game object, I loose all my separate nodes, it result one game object. Is it possible to keep multiple output when I bake it ?
Thanks !
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Edwin88
Hi ! I am using the new option "Use output nodes" in my .hda wich works well. But when I bake it into a game object, I loose all my separate nodes, it result one game object. Is it possible to keep multiple output when I bake it ?
Thanks !

This looks like something we must have overlooked. I'll mark this as a RFE. For now, you can try just dragging the outputs out manually.
Edited by anthonyt2 - Dec. 13, 2021 10:54:01
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