Blurry texture - Karma/MaterialX image filter type
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- Klonkel
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- 79 posts
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Hi,
So whilst experimenting with karma cpu and karma xpu, I stumbled upon a texture issue. It might be something that I miss or overlook, but somehow I cannot find a way to disable image filtering (filter type).
I exported the uv_grey.pic to a .png file, which is really tight, like every edge of the grid is exactly on a pixel, really sharp. But due to texture filtering it results in a very blurry texture when rendering with karma.
Does someone know how to fix this? I already tried changing the renderer to cpu and xpu, and changing the filter type from linear to cubic and closest, as those were the other options I found, but with no luck.
Thanks,
Chris
So whilst experimenting with karma cpu and karma xpu, I stumbled upon a texture issue. It might be something that I miss or overlook, but somehow I cannot find a way to disable image filtering (filter type).
I exported the uv_grey.pic to a .png file, which is really tight, like every edge of the grid is exactly on a pixel, really sharp. But due to texture filtering it results in a very blurry texture when rendering with karma.
Does someone know how to fix this? I already tried changing the renderer to cpu and xpu, and changing the filter type from linear to cubic and closest, as those were the other options I found, but with no luck.
Thanks,
Chris
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- Siavash Tehrani
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- Klonkel
- Member
- 79 posts
- Joined: March 2016
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- Klonkel
- Member
- 79 posts
- Joined: March 2016
- Offline
So, indeed the changing filtering from linear to closest does work, but only on karma CPU.
Actually looking at the two pictures attached to this post you can see the cpu texture being really high detail and the xpu actually getting more and more blurry along the distance.
I understand this could be, or very possibly is because of the alpha stage, but does anyone know a workaround?
I know changing the resolution value of this; KARMA_XPU_MAX_TEXTURE_RES, but this does not affect the blurriness of textures in general with XPU compared to CPU.
Actually looking at the two pictures attached to this post you can see the cpu texture being really high detail and the xpu actually getting more and more blurry along the distance.
I understand this could be, or very possibly is because of the alpha stage, but does anyone know a workaround?
I know changing the resolution value of this; KARMA_XPU_MAX_TEXTURE_RES, but this does not affect the blurriness of textures in general with XPU compared to CPU.
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- jsmack
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- Joined: Sept. 2011
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