Hero Object with multiple imported instances

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Hey hey,
a quick one: does anyone know how to populate the RBD hero object with multiple objects and not have it treat all of them as one entity?

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hero.hiplc (351.5 KB)

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You'll need to use a single node for each object.

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Untitled-1.jpg (18.0 KB)

Using Houdini Indie 20.5
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nVidia 3060RTX 12BG RAM.
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Okay, I know that. So there is no other way? I mean it can handlereplicates added inside dops using $OBJID, thats why Im wondering that it cant handle multiple objects comming from sops.
Edited by Rosko Ron - Jan. 23, 2022 12:27:36
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I wouldn't combine duplicating DOP Objects with packed primitives, you are creating a lot of unnecessary overhead

just duplicate or instance packed primitives in SOPs and use a single RBD Packed Object to handle all your pieces regardless of whether it's 1 or tens of thousands
Edited by tamte - Jan. 23, 2022 22:58:36
Tomas Slancik
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It seems to easily work when just using unpacked RBDs with an rbd fractured object in dops. So it gives interactions with fluids, even inheriting multiple RBDs. Just another question: how do I get unpacked rbds to follow animations? The usual attribs (animated, active etc.) dont apply?

Using the parameter "deforming" brings in the sop level anim. I think there is an attrib called animategeo. Unfortunately I cant overwrite it for specific elements.
Edited by Rosko Ron - Jan. 29, 2022 07:15:20
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