Hi
I know I can create a channel in my wrangle and do the ol' copy parameter/paste relative references to use that path in my wrangle. This is causing problems when exporting my HDA to unreal because I end up with 2 channels...
Is there a way to get the path without using a channel? The parameter is called "objpath1". Is there a way to use that somehow in the wrangle to get the path? (detail function?, something?)
Wrangle: how to get Object Merge path from node above?
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- olivierth
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- jsmack
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olivierth
Hi
I know I can create a channel in my wrangle and do the ol' copy parameter/paste relative references to use that path in my wrangle. This is causing problems when exporting my HDA to unreal because I end up with 2 channels...
Is there a way to get the path without using a channel? The parameter is called "objpath1". Is there a way to use that somehow in the wrangle to get the path? (detail function?, something?)
enable per-primitive or per-point path attribute on the object merge.
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