Karma XPU UV distortion

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Hello,

When rendering this particular model via CPU it's all good, but when we switch to XPU it gets quite a UV/texture distortion, does anyone know how to fix this?

The model is not getting subdivided, already tried changing it to polysoup, no displacement, principled shader instead of mtlx, but all with no luck.

Thanks,
Chris

Attachments:
cpu.png (688.8 KB)
xpu.png (665.2 KB)

https://www.youtube.com/@Klonkel
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In my case XPU renderer could not handle correctly UVs on model with N-Gons.
Try to use Polydoctor SOP [www.sidefx.com] or Divide SOP [www.sidefx.com] to fix your model.
Edited by 0x384c0 - May 31, 2022 22:07:17
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