How Do I Change The Friction Of The Collider Objects?

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I want to be able to vary the friction with the objects my cloth is colliding with.

Example: Cloth falls onto (3) separate consecutive plains made of varying materials.
Cloth falls and hits a plain made of glass and slides off easily, down to the next plain.
Cloth falls onto second plain made of polished granite, friction should be different now, slides off to next plain.
Cloth falls onto third plain made of sanded wood, cloth has to tumble off the plain because of the plain's high friction.

Thanks!
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friction
is a float point attribute understood by vellum:

https://www.sidefx.com/docs/houdini/vellum/vellumattributes.html [www.sidefx.com]

You can add it to an object or set of points and it acts as a multiplier on the friction settings in the solver. So if the static friction is set to .25 and the attribute on one plane is .1 and on another plane is 10, you'll get .025 and 2.5 as your friction amounts respectively.

Attachments:
friction.hiplc (545.4 KB)

madebygeoff.com
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Thank you!
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made-by-geoff
friction.hiplc (545.4 KB)
At first I didn't see the example file you provided. Thank you for taking the time to provide this. As someone coming from other 3D DCCs I'm still running across areas of Houdini were my brain hasn't made the switch on how it should work in Houdini.
That file just made for a big switch in the noggin!

Thanks again.
Tim
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