Mantra Delayed Load Changing pscale

   4797   4   3
User Avatar
Member
245 posts
Joined: Sept. 2011
Offline
Is it possible to change the pscale at render time while using a delayed load?

I tried some stuff with the cvex shader but with no luck.. I've looked in the help file but there was not really much info to find about this.. :roll:
User Avatar
Member
299 posts
Joined: Jan. 2010
Offline
You would need to use the new Point Instance Procedural to change pscale.
http://www.sidefx.com/docs/houdini12.0/nodes/shop/vm_geo_ptinstance [sidefx.com]
Drive, monkey, drive!
User Avatar
Member
245 posts
Joined: Sept. 2011
Offline
Im not sure this is what I am looking for, I have a simple particle simulation I used a $WEDGE to write out different seed and I use a Mantra Delayed Load Procedural shader to load them in one by one at render time.

I think the point instance procedural require me to load all my particles at once..
User Avatar
Member
299 posts
Joined: Jan. 2010
Offline
Yeah, it is not what you are looking for. There is no good method at the moment for doing what you wan't afaik.
Drive, monkey, drive!
User Avatar
Member
45 posts
Joined: Nov. 2019
Offline
it's on old post but I will bump it, I am facing a similar issue :
https://www.sidefx.com/forum/topic/88235/?page=1#post-381069 [www.sidefx.com]
  • Quick Links