Uvs "expand" for side of Poly extrude

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Hey guys !

I was trying to find a solution to reproduce the shell uvs interpolation from 3dsMax in houdini with a poly extrude.
I tried several stuff ( basically checked all the uvs related nodes ), but nothing could get me this kind of result.

Would it be any way to have something similar?

Have a nice day !

Romain

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Shell-3dsmax.jpg (584.7 KB)

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