I'm trying to set up a shader to use an image sequence with material X and XPU. It's working fine on a basic level but I want to be able to control the frame number and Mtlx Image node only has inputs for 'default' and 'texcoord'.
The texture sequence is just a simple cartoon-y blink so I want to set up the frame number with CHOPs or something and use that but I can't figure out how.
I could always set up the timings and write out an image sequence per shot, if possible I'd like to keep it flexible though.
Thanks for reading
Using Image sequences in Material X
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- j00ey
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