Using Image sequences in Material X

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I'm trying to set up a shader to use an image sequence with material X and XPU. It's working fine on a basic level but I want to be able to control the frame number and Mtlx Image node only has inputs for 'default' and 'texcoord'.

The texture sequence is just a simple cartoon-y blink so I want to set up the frame number with CHOPs or something and use that but I can't figure out how.

I could always set up the timings and write out an image sequence per shot, if possible I'd like to keep it flexible though.

Thanks for reading
Edited by j00ey - March 14, 2023 12:05:09
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