Hi there,
A friend and I are currently working on a mini project that involves a dancing character on a rainbow with some fx. After the animation was done, I tried importing the character as an alembic into Houdini. It all worked well except for the character's eyes. You see the eyes are not a physical eyeball, it's an oldschool rig with a flat plane and the rig is attached to the texture so that it moves it accross the eye UV.
problem is, when I try to export the arnold shaders from Maya to Houdini, it does not transfer the rig data on that iris. In maya, this node is a place3dtexture attached to a UVproject node, but after importing into Houdini, the place3dTexture node is removed (i assume because it is not native to Arnold).
I am lost and not sure how to move forward with this. It seems like such a silly problem.
I am an environment artist and mostly deal with environmental simulations so my apologies if this is a silly question.


