How to input just coliider to a HDA instead of a full mesh

   671   0   0
User Avatar
Member
13 posts
Joined: Feb. 2020
Offline
Hello guys,
Recently I am working with nanite foliage in UE, but inputting the nanite assets to HE gonna slow and consumes a lot of RAM, so I just want to input it colliders instead of it full meshes.
Maybe I can modify the source code a bit, but I dont know where I should looking for.

Attachments:
Screenshot 2023-06-16 163811.jpg (45.9 KB)

  • Quick Links