
So recently I did this super simple setup [vimeo.com] to recreate an animation someone else had done in C4D, basically just for the fun of it. The setup was a mesh plus some noise on with a sphere at each intersection. Super simple.
But then I thought, what if I would want the same setup, but subdivided the mesh (in this case a resample) before the noise to get a more soft net-type look - but then I run into the issue of the copy node using all points for placing the spheres and there's no use for grouping the points before the resample as that kills the point order (thus the group).
My screenshot illustrate the issue pretty clear. As you can see, my crap ‘solution’ here was to split it up the mesh and use to copies of the noise - and though it works for this particular setup, it breaks the proceduralism. So unsurprisingly, crap setup is crap.
So, anyone have any ideas how to do this while keeping the proceduralism?
And no worries if someone has a VEX solution, just go for it, I'm a TP/Pflow/Thinkbox guy transitioning into Houdini so I'm used to working like that, just not in Houdini.


