Hello! The my main task is to make a mask for a terrain that will contain indexed colors 0-255. Each index is a material in a game engine shader. My pipeline is eroding and modifying a terrain, exporting raw bioms masks to COP, set a particular RGB 0-255 color, quantize and mix them and finally export to Photoshop with converting to index colors with custom palette. Can I avoid the last step somehow and export indexes from Houdini?
Thank you.