#1. An Alembic to dopnet workflow issue, specifically involv

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Hi everyone, I'm a rookie in Houdini. I apologize for asking this basic question, but I couldn't find a solution online. I'm trying to use Alembic files in DOPnet, which were animated in Maya. The goal is to control when to activate and when to use the original animation, for that, I added a Point Wrangle: i@active = 0; i@animated = 1;.In DOPnet, there are only three nodes that exist :RBDPackedObject , Rigid Body Solver , output. RBDPackObject only changes the SOP Path to "/obj/Frac/Pieces"; everything else remains at its default setting. The result I expect is to have animation only on the geometry. However, the final result I get includes both animation and action.Which part did I do wrong? Can anybody point it out?

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