It's based on an RBD Bullet Solver. My geometry-level node tree looks like this:
I understand that everything in Houdini is essentially running in a vacuum by default. Is there any way to add wind resistance to this simulation so that it isn't falling straight down?
Double-click on the rbdbulletsolver1 node to dive inside. Drop down a popwind node and connect it to PRESOLVE. Set the x-axis value to -1. Rewind and run your simulation again to observe the effect.
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
if you don't need custom wind you can also go to RBD Solver SOP/Forces tab and turn on Drag and tweak Air Resistance as well as simple wind direction etc.
tamte if you don't need custom wind you can also go to RBD Solver SOP/Forces tab and turn on Drag and tweak Air Resistance as well as simple wind direction etc.
Just as a ballpark estimate, what should my parameters be set to? I'm currently using these, but it seems that the model explodes before hitting the ground:
Here's an example that works. I threw away all your nodes and rebuilt it. Some parameter was messed up in your setup. Don't know which one. When in doubt, it is very common to rebuild a network.