
what i normally would do is have an attribute delete node at the start or end of my graph that deletes the vertex colors and then I just have to remember to disable it again before i export, but there's lots of issues with that, such as me forgetting to disable it before i export and i find out weeks later some of my meshes don't have their vertex colors.. gah.
so i'd like a way to leave the vertex colors there but just disable them in teh viewport so i can never corrupt my meshes on accident. The best i've found is that if you enable the MATCAP viewport mode, that won't show vertex colors, so that's great. it's only issue is that it can't draw textures either and i often need textures displayed just to make sure that the uvs are coming out ok, so i was wondering if there's another hidden nondestructive way to disable vertex colors?
I saw there's a transparency toggle in the viewport options, but sadly that doesn't work. if you turn it off, any verts with an alpha vertex color that's not 1 will stop drawing entirely so that can't be used.
thanks in advance!
-seneca


yeah i guess i'll have to feature request a way to disable transparency because it complicates stuff too much to dupe the vertex colors to a different channel and back. I often need to see/edit vertex colors mid script and it'd be pure misery having to move 'em back to the real values, then back to the fake values again and again and again thru the scripts...
