polygon sides on guidedoceanlayer_fluidinterior_extended

   175   0   1
User Avatar
Member
4 posts
Joined: Nov. 2016
Offline
Is it possible to get rid of the polygonal walls the ocean procedural puts on? At shallow camera angles it makes the whole thing flicker? I guess I could make the whole thing bigger, it just seems more logical to not render the walls
Thanks

Simon

Attachments:
Capture.PNG (1.8 MB)

  • Quick Links