Why is POP not correctly reading popnetstate?

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Houdini particles are killin' me. Everytime I think I got things under control, Houdini throws me a curve ball. It is so confusing and frustrating.
This time is POP SOP.
In my popnet I have particles finally doing what I want them to do. The popnet terminates on RENDER POP, which is called Render1.

In Geometry I have a POP SOP which reads popnet1/render1.
But the displayed particle state is tottally different then whats displayed.
In my popnet I have a repulsion field (Attractor with negative setting) and its working fine. At Render1 POP (which is active) the particle state displayes the repulsed particles. But in POP SOP the repulsion is not shown, as if particles are not being affected by repulsion. I hope this is not some bug, I stumbled on. Whats odd, what it was working before, then just stopped.
Another problem.
I have my project set from 0-690, with 90-690 being the actual project, the preceeding 90 frames I am using as pre-roll for particles.
The animation of objects start at frame 90. The popnets start at 0.
For some reason, the particle dynamics quit after frame 450! After 450, all the forces I have acting on the popnet emmitter no longer affect it, and I am unable to find the reason.
I feel like I am fighting the application.
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