Hello guys, i'm having trouble figuring out how to work with fonts in houdini fortypography animation. I was wondering how to achieve this result within houdini? I figured out basic font topology preperation with a help of tutorial on twisting text on youtube, but effect works on everything as a whole geometry where i want to control each letter and affect it specifically.
Can someone share their thoughts on this, i'm kind of stuck here. I also have free mops if that's helpfull in any way. Just to be clear i don't want to twist it instead i want to replicate text animation from this tutorial (https://www.youtube.com/watch?v=53MikIaOJGQ&t=983s&ab_channel=Allixar)
It offers a very similar experience to the Mograph Text object from C4D because it packs the letters so you can use other MOPs or nodes to edit the packed geometry.
To use the MOPs+ Typography node you will need to buy the commercial extension from MOPs, I always recommend to consider buy it to because it has a ton of useful nodes to improve multiple kind of workflows,
I made a quick demo showing this, I didn't see the complete tutorial reference but I guess it works to share an idea about this:
This is great, also huge shoutout to your community activity on forums, there was quite a number of times i googled question and found answer in your replies or threads you partaked on odforce or here.
It's nice to know that ae JS script can be interpreted on vex language