I compre it with XPU and CPU render on a semi-open scene.
There are four overlap dome lights and four area lights to mimic the shopping mall lighting env.
Dozen of spotlights with IES instenced in /stage for interior lighting.
These are the compare of XPU and CPU.
As the screenshot indicate:
1. XPU looks aokay in shadow but the hightlight / specular is over expose.
2. UV texture is wrong in CPU(flipped and squeezed)
3. XPU is more blurred
4. Glass on XPU is missing.
Houdini ver. 20.5.390-Py3.11



