bezier curve and water.

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Hello, I want to create a bezier curve that would affect my ocean by creating a current, I tried several methods but my curve has no effect on my water, do you have any suggestions to make to me? thank you for your help,

Attachments:
Timeline_1.mov (5.2 MB)

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How exactly should the curve influence the water?
(are there references that show the effect)

- please add the hip File
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Hello, and thanks for the feedback, I would like this to create a wave along the curve

Attachments:
homeworkWE_10.hipnc (1.9 MB)

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maybe the Kelvin Wakes Deformer is what you are looking for
https://www.sidefx.com/docs/houdini/nodes/sop/labs--kelvin_wakes_deformer-1.0.html [www.sidefx.com]

Houdini 19.5 Kelvin Wakes Deformer set up Tutorial
https://youtu.be/S60_dF63Zug?si=X9l3zwTL8xgv92hK [youtu.be]

Boat Interaction with no FLIP Simulation in Houdini
https://youtu.be/moZGpaRW-6k?si=oeBus_Ua3DZKf7NJ [youtu.be]
Edited by w_maro - Jan. 22, 2025 09:13:42
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hello I have the impression that in houdini 20.5 I don't have the kelvin Wakes Deformer Houdini option
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carlitos1723
hello I have the impression that in houdini 20.5 I don't have the kelvin Wakes Deformer Houdini option
You need to install Sidefx Labs from the Launcher or SideFX Labs shelf
Tomas Slancik
CG Supervisor
Framestore, NY
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