Mixamo character import splitting into two UVs
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- adamhuss13
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- 3 posts
- Joined: June 2024
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I imported a Mixamo character with an animation into Houdini and the UV is getting messed up once I'm in the stage context. In the OBJ, everything looks correct. The ".fbm" folder has two of each map with the character that I'm using but not with another. How do I apply them both to it in the stage? My person either has one stretched over the whole body or it's just grey. I don't know why the maps are breaking up on this specific character.
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- Heileif
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- 282 posts
- Joined: Jan. 2015
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Are you replacing 1001 with <UDIM> in your image node?
https://www.sidefx.com/docs/houdini/solaris/udim.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/solaris/udim.html [www.sidefx.com]
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- adamhuss13
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- 3 posts
- Joined: June 2024
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