Mixamo character import splitting into two UVs

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I imported a Mixamo character with an animation into Houdini and the UV is getting messed up once I'm in the stage context. In the OBJ, everything looks correct. The ".fbm" folder has two of each map with the character that I'm using but not with another. How do I apply them both to it in the stage? My person either has one stretched over the whole body or it's just grey. I don't know why the maps are breaking up on this specific character.

Attachments:
Screenshot 2025-02-13 144817.png (38.3 KB)
Screenshot 2025-02-13 144807.png (28.5 KB)
Screenshot 2025-02-13 144827.png (216.2 KB)
Screenshot 2025-02-14 115909.png (114.7 KB)

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Are you replacing 1001 with <UDIM> in your image node?

https://www.sidefx.com/docs/houdini/solaris/udim.html [www.sidefx.com]
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Yes. The weird colored image is what it looks like when I use <UDIM>. It's the same result as when I use 1001.
Edited by adamhuss13 - Feb. 26, 2025 10:56:42
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