I have followed the pegasus tutorial and i wanted to extract my slopes from my landscape and displace them using a attribute vop. But i cant get the displacing correct, i am trying to apply it to the normal using a bind and multiplying the normal with my noise. But when i do this, certain angles get flat. Multiplying P with the noise before adding it to P gets some nice results. but the displacement is only on y axes.
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Does anyone know how to get the displacement correct, so that the left side is the same as the right side?
Thank you for your answer, yes this worked. I tryed displace along normal but i was using it wrong before. Now i am getting the desired results, thank you very much.