Displacing along normals

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I have followed the pegasus tutorial and i wanted to extract my slopes from my landscape and displace them using a attribute vop.
But i cant get the displacing correct, i am trying to apply it to the normal using a bind and multiplying the normal with my noise. But when i do this, certain angles get flat. Multiplying P with the noise before adding it to P gets some nice results. but the displacement is only on y axes.
Image Not Found


Does anyone know how to get the displacement correct, so that the left side is the same as the right side?

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Screenshot 2025-02-26 155022.png (1.5 MB)

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Hi,

You can use Displace Along Normal VOP:

Edited by animatrix_ - Jan. 22, 2026 07:09:21

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Senior FX TD @ Industrial Light & Magic
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animatrix_
Hi,

You can use Displace Along Normal SOP:

Image Not Found

Hello,

Thank you for your answer, yes this worked. I tryed displace along normal but i was using it wrong before. Now i am getting the desired results, thank you very much.
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