Sculpt SOP occasionally garbles geometry

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I think there's something very wrong with the Sculpt SOP. What I've noticed to be happening, is that occasionally the operator expresses a tendency to destroy the mesh that it operates on.

Usually it goes like this:
I sculpt a remeshed geometry using several Sculpt SOPs piped in a sequence. Then, I move to other parts of the network and do some sculpting or other operations there. These parts of the network are on a separate branch so they don't affect the Sculpt SOPs. After working on these branches for some time, if I return to the previously sculpted parts, the mesh that I once sculpted becomes garbled (see: attached image).

This issue forced me to manually stash the sculpt result immediately after finishing sculpting using Stash SOP. For backup purposes.

I've already lost several hours of work because of this issue.
Has anyone experienced this problem?

Attachments:
sculpt_sop_garble.jpg (92.7 KB)

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I did notice it screws up the display to the point where it's useless.

Attachments:
sculpt.jpg (112.6 KB)

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