in this video: https://www.youtube.com/watch?v=oxO8ps_5hbg [www.youtube.com] , Jeff
describes the new 64-bit attribute feature in Houdini (since H 18.0).
I tried to replicate this with the (in-)famous teapot and a transform of 100000 (translate x,y,z, 64 bit).
Calculation of point attributes (for transform & reverse transform) worked correctly.
However, the Houdini Viewport shows the teapot distorted at the (10^5, 10^5, 10^5) position, despite
the P Attributes being there correctly in 64 bit precision.
Is it possible, that the Houdini viewport (or camera) is currently unable to display geometry
with 64-bit "P" attributes correctly - or did I just miss some "hidden" 64-bit flag for the viewport ?
If this is not yet implemented, are there any hints on when this will be coming (eg. H 19.0) ?
- Thanks & Cheers