Hi everyone,
I'm looking to animate a lipstick bullet while using the MPM solver. I want to:
- Animate the base points of several bullets
- Let the remaining points deform as the multiple objects continue to impact each other.
I’ve added "pintoanimation" to the base of a single bullet and that allows me to freeze it in position. But I'm not sure how I can update this animation and pin constraint over time for multiple objects. I believe I need to be controlling the points in DOPs section of the MPM Solver but that's a bit unclear to me.
Has anyone here been able to bring in SOP-level animation to the DOPs level MPM Solver?
Thanks in advance!
How to Animate MPM Objects?
299 0 0-
- James_conkle
- Member
- 3 posts
- Joined: Nov. 2019
- Online
-
- Quick Links