I would guess start here
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
Houdini 21 Sneak Peek
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Just watched the keynote. Looks promising af. It's a bit sad knowing a significant amount of custom APEX stuff I've made during H20~H20.5 days is going to be obsolete in weeks, but in the long terms it's for the better.
But to be honest what I really want is a stable viewport. The biggest woe I have with Houdini is not the lack of shiny feature. It's how bad the viewport is.
But to be honest what I really want is a stable viewport. The biggest woe I have with Houdini is not the lack of shiny feature. It's how bad the viewport is.
Edited by raincole - Aug. 23, 2025 10:57:03
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- Choomba
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Does anyone know if this new version will have some AI capabilities for simulations?
Things like for example Nvidia instant Ngp or Nerf . I wonder if it can be used for Houdini simulations.
Or for example if I have rendered 360 of one simulation and I want to use those images but with different camera. But I don't want to re-render it in Houdini because it will take some time. Can it be done with today's tools? If someone knows please share your ideas
Things like for example Nvidia instant Ngp or Nerf . I wonder if it can be used for Houdini simulations.
Or for example if I have rendered 360 of one simulation and I want to use those images but with different camera. But I don't want to re-render it in Houdini because it will take some time. Can it be done with today's tools? If someone knows please share your ideas
Edited by Choomba - Aug. 25, 2025 19:47:16
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raincole
Just watched the keynote. Looks promising af. It's a bit sad knowing a significant amount of custom APEX stuff I've made during H20~H20.5 days is going to be obsolete in weeks, but in the long terms it's for the better.
But to be honest what I really want is a stable viewport. The biggest woe I have with Houdini is not the lack of shiny feature. It's how bad the viewport is.
So far, H21 is the first version of Houdini where this button works (almost) reliably for me:
For some reason, this one doesn't work at all:
So always use Render -> Update Textures now!
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