Now in H21 one can use blendshapes in Shot Sculpt. But I think the other way around is more important for game development: to "bake" a Shot Sculpt pose as a blendshape, and bake the corresponding Shot Sculpt track curve into the animation, so we can export an .fbx with the Shot Sculpt.
Is this supported?
Bake from Shot Sculpt to blendshapes?
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- raincole
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