Hi,
I have tested cop pyro. It is very fast.
But the GPU memory not to be released when jumped off cop module or reset cop simulation.
How to release GPU memory for cop?
Thanks!
How to release GPU memory for COP?
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- jerry7
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- jerry7
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- Benjamin Lemoine
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- LiBoNing
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Benjamin LemoineDisable the "Show node preview" under "View" menu can help on that.
Hello
i got the same problem ; using copernicus GPU VRAM stay high and doesn't release , even using cache manager.
it release only when i close houdini. got a few memory crash too working with it...
MotionCOPs toolkit - pushing COPS into motion design and dynamic effects territory.
https://github.com/Boning1011/motion-cops [github.com]
https://github.com/Boning1011/motion-cops [github.com]
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- Benjamin Lemoine
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What is weird is that VRAM rise up as if it was caching when i play the timebar with a cop network even if their is no simulation involved. and then it stay high even if i clear the Cache using cache manager or enter copcache -c in the textport as specified in the copernicus tip. if i do it longer and it rise at top of VRAM , i see the standard RAM increase and it can lead to a crash...
The only way to clear the VRAM is to exit Houdini
i hope it's a bug and will be fixed because i never had those problem with Houdini 20.5
The only way to clear the VRAM is to exit Houdini
i hope it's a bug and will be fixed because i never had those problem with Houdini 20.5
Edited by Benjamin Lemoine - today 05:55:45
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