Maximum MPM Substeps Not Working?

   178   1   0
User Avatar
Member
34 posts
Joined: Sept. 2016
Online
Running a pretty high res water and 'sand' (want to simulate matcha) mixing mpm sim. Have the default 10k max substeps on the solver but looking at the detail attribute seeing it's doing ~13k substeps. Is this normal? It's taking a bit too long per frame so curious as to why this is and if there's a way to optimize/clamp it.
User Avatar
Member
34 posts
Joined: Sept. 2016
Online
Bringing it down to 5k does result in the attribute coming down to ~6k. So it's working but not a hard limit.
  • Quick Links