I’m running into a problem when using my HDAs in Unreal Engine 5.6 with Houdini 21.0. When I drop my HDA into UE, none of the nodes seem to process at all. The only way I can get results is if I enable Session Sync and then recook inside UE.
Has anyone else run into this, or know if something changed in the way cooking is handled?
What plagued me, was even after removing this license and adding the new one, is UE5 still kept loading the old license, even when I deleted the temp files in Content/HoudiniEngine, as well as the the Intermediate and Saved folders from my UE project. However, as is typical of most IT problems, restarting my computer finally did the trick. Now when I open UE5 and recook a .hdalc node, it cooks properly, and the houdini engine indie license is referenced correctly in InstallationInfo
I am having a different problem. Coocking is working in UE5 but when I try session sync, the connection is running but there are no nodes in houdini, even after recoock or rebuild in unreal engine.