Hi,
I'm trying to set up a HDA, where you can determine the number of fragments, type of fracture (voronoi/ boolean) etc. Once it creates the geometry collection , it then crashes unreal every time I try to change the fracture type or the number of fragments.
I get this error: Assertion failed: NumTransforms == Transforms.Num()
I think that this is probably due to a mismatch in the number of pieces between the previous and updated geometry collection. Is there any way around this? I've attached the HDA.
Thanks
Houdini Engine Chaos Destruction HDA
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- Josh Wibberley
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