Houdini Engine Chaos Destruction HDA

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Hi,

I'm trying to set up a HDA, where you can determine the number of fragments, type of fracture (voronoi/ boolean) etc. Once it creates the geometry collection , it then crashes unreal every time I try to change the fracture type or the number of fragments.

I get this error: Assertion failed: NumTransforms == Transforms.Num()

I think that this is probably due to a mismatch in the number of pieces between the previous and updated geometry collection. Is there any way around this? I've attached the HDA.


Thanks

Attachments:
sop_Josh.Destruction_HDA_test.1.0.hda (33.4 KB)

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