Vellum cloth attach and orientation

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I've had a few occasions recently where I've attached Vellum cloth pieces to hair curves.

The typical distance constraints for attaching the cloth haven't been quite right, leaving it with an obvious tendency to rotate or spin around the curve.

The problem I've broadly solved with additional geometry. Branches from the main curve maintain their orientation while giving the cloth something to attach to. This works, but it strikes me that there are likely less convoluted methods of achieving the same result.

I've attached a clip of a spinning constraint, versus not spinning branches.

How wrong am I?

Cheers,

Edit
I should qualify that the “Yes” label in the video implies yes that you're looking at the “good one”, not the one with the spinning constraints.
Edited by FridayMarch27th - Dec. 10, 2020 19:19:48

Attachments:
vellum_cloth_spin.mov (667.5 KB)
vellum_cloth_spin.hiplc (660.7 KB)

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hmmm seems very similar to RFE #155292 to have the Stitch constraint be able to handle orientation, or entend primuv lookups to the other constraint types.

The stitch constraint is super handy because it's kinda the only one that levarages a closest point on prim location rather than constrain to a specific point on the target (hence all the workarounds building elaborate connected skeletons as in your case) but it only produces a distance constraint to the target rather than inherit the target orientation.

There's a few things like this in Vellum that feel a bit incomplete indeed.. unless I'm also missing some cool thing squirreled away! We do seem to spend a lot of time hacking this kind of thing in general.
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