HDA Terrain shifted against Geometry (H21, UE 5.6)

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Hi,

I am recreating a real-world environment using a heightmap, OSM roads, and LOD2 buildings.

Inside Houdini, everything is perfectly aligned and centered around (0,0,0). The roads are projected onto the terrain via a project node.

In Unreal Engine 5.6, the roads and buildings align perfectly with each other, but the generated Unreal Landscape is completely offset in X/Y/Z.

Setting the HDA Actor to (0,0,0) does not fix the mismatch.

Why does the plugin interpret the terrain pivot and scale differently than the geometry, and how can I enforce a perfect 1:1 alignment?

Specs: Houdini 21 (Indie), Unreal Engine 5.6

Thanks a lot!
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