I am having an issue where textures assigned to crowd agents using Material Style Sheets (MSS) fail to update properly in the viewport during playback.
Issue Description:
- Textures display correctly on the initial frame or immediately after hitting Reset Viewport (Image A).
- As soon as I play the timeline, step to the next frame, or change the initial state, the crowd agents lose their texture preview in the viewport (Image B).
- Viewport texture display only returns after manually resetting the viewport.
Questions:
- Is this a known display limitation with Material Style Sheets and crowd agents in the OpenGL/Solaris viewport, or a caching setting issue?
- Is there a workaround or setting to keep MSS textures visible during playback?
Thanks in advance for any help!
