Normal Map display problems in the view port

   155   1   0
User Avatar
Member
26 posts
Joined: Nov. 2007
Offline
Hello,

I can't seem to get normal maps to display properly in the Vulkan viewport. The normal map type is openGL and the file format is PNG. To make a comparison, it basically looks similar to how would look in Maya before you change the file color space to RAW from srgb. I have added tangents etc and set the type to vector 3 etc.

If i load the normal map into Copernicus and connect to a preview material it seems to display okay.

Appreciate any help anyone can offer as it's really bugging me.
Edited by sutcliffe - Oct. 3, 2026 17:42:29

Attachments:
vulkan1.png (2.3 MB)
vulkan2.png (1.9 MB)
copernicus.png (1.7 MB)

User Avatar
Member
26 posts
Joined: Nov. 2007
Offline
Changing the file format from PNG to EXR seemed to resolve the problem. if that helps anyone!
  • Quick Links