I can't seem to get normal maps to display properly in the Vulkan viewport. The normal map type is openGL and the file format is PNG. To make a comparison, it basically looks similar to how would look in Maya before you change the file color space to RAW from srgb. I have added tangents etc and set the type to vector 3 etc.
If i load the normal map into Copernicus and connect to a preview material it seems to display okay.
Appreciate any help anyone can offer as it's really bugging me.
