Bone non uniform scale?

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Good morning,

I've been playing around with bones and experimenting. One of my first notice are the parameters to scale the bones: uniform scale and bone lenght…that's it. In both case it uniformly scale the bones which is not the best thing to do a squash and stretch setup. I'm sure there is a way to scale all bone axis separetly, can somebody help me on this?

thanks!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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You use the Capture > Deform Region parameters to do this.

Manipulating the Capture Region works for both capture by proximity and by cregions. More specifically the Deform Region Scale parameters in X and Y.

This allows you complete freedom to alter the region without introducing any scale shears in to your hierarchy.
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