Set Driven Key

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Hi all,

This should be a fairly easy question. How would I go about setting up a Set Driven Key 0like you'd find in Maya? In other words, an attribute drives the input of a graph and the output of that graph drives another attribute. How would I do this?

Thanks in advance,

fixxorion
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In Houdini 5.5 you would Create a new operator type (Ctrl+RMB) in the network Pane, Give it a unique name, and adjust its properties. Under the Parameters Page you create your custom Parameters (Attributes) and save. Then “Copy parameter” (right click parameter name) from the new optype's parameter (Driver) and “Paste relative channel Reference” in the channel you want controlled (Driven). Use a “fit” function in the driven channel if you want to modify ranges.

Keep in mind this is not quite Set Driven Key but works sort of similar

Have fun

L Fernandez
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