Hi!
Any clues on how to export a channel to a node's menu-type parameter?
Example:
1. Create a Channel CHOP with a channel name “projection”
2. Create a Camera OBJ
3. Export the CHOP to that camera
Apparently fetching (with the Fetch CHOP) the channels from a Camera OBJ node gets a channel called “projection” which has values from 0-3. Is there any trick on how to do it? Even if I need to do something in HDK…
Cheers
CHOP - how to export a channel to a node's menu
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- nestumkiller
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- Bandu
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- jacob clark
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Hi Bandu,
I think the main issue here is that the ‘Projection’ is a string attribute. And as far as I know, there is no string support in chops.
This is all a process to get a proper Maya -> Houdini Cam system together. Has anyone else had luck w/ string attribute control, or perhaps even another method of driving a Houdini Camera off of Maya camera controls?
cheers,
-j
I think the main issue here is that the ‘Projection’ is a string attribute. And as far as I know, there is no string support in chops.
This is all a process to get a proper Maya -> Houdini Cam system together. Has anyone else had luck w/ string attribute control, or perhaps even another method of driving a Houdini Camera off of Maya camera controls?
cheers,
-j
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