nestumkiller

nestumkiller

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

X11 Error BadDrawable (invalid Pixmap or Window parameter) July 4, 2009, 2:44 p.m.

varomix
try with the linux_i686_gcc4.1 version, that the one I use for my 32 bit distros
it should work fine with SUSE

I did that and it still didn't work, so I decided to install the latest ATI drivers following this URL instructions:

http://en.opensuse.org/ATI_Driver_HOWTO#1-click_install_for_openSUSE_11.1.2C_11.0_and_10.3 [en.opensuse.org]

… and success . So, perhaps even the gcc3.3 build might work. Anyway, thanks for your reply.

Cheers

X11 Error BadDrawable (invalid Pixmap or Window parameter) June 29, 2009, 6:27 p.m.

Hi guys,

I just installed Houdini 10.0.295 on a 32-bit OpenSuse 11.1 OS. However, when I try to run it I get a crash with the following stack trace:

X11 Error (9): BadDrawable (invalid Pixmap or Window parameter)
x11_ErrorHandler(_XDisplay*, XErrorEvent*) (X11_GeneratorThread.C:0)
_XError (??:0)
_XReply (??:0)
XF86DRICreateDrawable (??:0)
glXGetDriverConfig (??:0)
glXSwapBuffers (??:0)
glXMakeContextCurrent (??:0)
glXMakeCurrent (??:0)
RE_XServer::GLMakeCurrent(unsigned long, void*) (??:0)
RE_OGLRender::makeCurrent() (??:0)
RE_RasterWindow::begin(RE_Render*, int, int, PXL_DataFormat, bool, bool, bool) (??:0)
RE_RasterObject::buildOffscreen(RE_Render*) (??:0)
RE_RasterObject::build(RE_Render*) (??:0)
UI_LookTextureCache::buildNewLooks(RE_Render*) (??:0)
UI_Window::doRedraw() (??:0)
UI_Window::redrawRequest() (??:0)
UI_Queue::doWindowRedraws() (??:0)
UI_Timer::handleEvent(UI_Event*) (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::eventLoop() (??:0)
main_part2(int, char**) (AP_Main.C:0)
main (??:0)

for which the crashlog is (sorry but was getting an error while attaching the file):

Traceback from Mon Jun 29 23:25:44 2009
Caught signal 11
createCrashLog(UTsignalHandlerArg, char const*) (AP_Interface.C:0)
AP_Interface::coredumpHandler(UTsignalHandlerArg) (??:0)
UT_Signal::UT_ComboSignalHandler:perator()(int, siginfo*, void*) const (??:0)
UT_Signal::processSignal(int, siginfo*, void*) (??:0)
__glXGetStringFromServer (??:0)
__glXGetStringFromServer (??:0)
glXMakeContextCurrent (??:0)
glXMakeCurrent (??:0)
RE_XServer::GLMakeCurrent(unsigned long, void*) (??:0)
RE_OGLRender::makeCurrent() (??:0)
RE_RasterWindow::begin(RE_Render*, int, int, PXL_DataFormat, bool, bool, bool) (??:0)
RE_RasterObject::buildOffscreen(RE_Render*) (??:0)
RE_RasterObject::build(RE_Render*) (??:0)
UI_LookTextureCache::buildNewLooks(RE_Render*) (??:0)
UI_Window::doRedraw() (??:0)
UI_Window::redrawRequest() (??:0)
UI_Queue::doWindowRedraws() (??:0)
UI_Timer::handleEvent(UI_Event*) (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::eventLoop() (??:0)
main_part2(int, char**) (AP_Main.C:0)
main (??:0)


Does anyone have a clue of what this might be? I've downloaded the Linuxi686-gcc3.3 version, as I couldn't find any for OpenSuse 32-bit.
Cheers

CHOP - how to export a channel to a node's menu June 27, 2008, 11:24 a.m.

Hi!

Any clues on how to export a channel to a node's menu-type parameter?
Example:

1. Create a Channel CHOP with a channel name “projection”
2. Create a Camera OBJ
3. Export the CHOP to that camera

Apparently fetching (with the Fetch CHOP) the channels from a Camera OBJ node gets a channel called “projection” which has values from 0-3. Is there any trick on how to do it? Even if I need to do something in HDK…

Cheers