I have the following question.
I would like to create a sprite (a face always aiming towards a predefined camera) without the use of particles and the sprite node.
Now I was thinking of just creating a grid with 2 rows/collums of a 1x1 size) and aiming it towards the camera but thats already the point where I'm getting stuck.
How can I make sure that my 1x1 grid always aims towards a camera (or any other object) in object level. I know its possible at context level but for some reason I cant find how to do it in object level.
Thank you for your time and help.
Greets Red