sprite in object level.

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I have the following question.
I would like to create a sprite (a face always aiming towards a predefined camera) without the use of particles and the sprite node.
Now I was thinking of just creating a grid with 2 rows/collums of a 1x1 size) and aiming it towards the camera but thats already the point where I'm getting stuck.
How can I make sure that my 1x1 grid always aims towards a camera (or any other object) in object level. I know its possible at context level but for some reason I cant find how to do it in object level.

Thank you for your time and help.
Greets Red
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Append a Primitive SOP. Turn on Do Transformation, specify your camera as the Lookat Object.
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Thanks you for you reply.

It works perfecly.
Its exactly what I need.

Greets Red
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