redace
redace
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sprite in object level. Nov. 23, 2008, 8:08 p.m.
Thanks you for you reply.
It works perfecly.
Its exactly what I need.
Greets Red
It works perfecly.
Its exactly what I need.
Greets Red
sprite in object level. Nov. 23, 2008, 6:26 p.m.
I have the following question.
I would like to create a sprite (a face always aiming towards a predefined camera) without the use of particles and the sprite node.
Now I was thinking of just creating a grid with 2 rows/collums of a 1x1 size) and aiming it towards the camera but thats already the point where I'm getting stuck.
How can I make sure that my 1x1 grid always aims towards a camera (or any other object) in object level. I know its possible at context level but for some reason I cant find how to do it in object level.
Thank you for your time and help.
Greets Red
I would like to create a sprite (a face always aiming towards a predefined camera) without the use of particles and the sprite node.
Now I was thinking of just creating a grid with 2 rows/collums of a 1x1 size) and aiming it towards the camera but thats already the point where I'm getting stuck.
How can I make sure that my 1x1 grid always aims towards a camera (or any other object) in object level. I know its possible at context level but for some reason I cant find how to do it in object level.
Thank you for your time and help.
Greets Red
Read PScale inside a Sop network ? Oct. 19, 2008, 6:35 p.m.
Hey Sy,
thx for the reply. I'll try both ways just for the experience.
thanks
greets red
thx for the reply. I'll try both ways just for the experience.
thanks
greets red