Hello guys,
So I am breaking open Houdini once again to check out some of the RBD, POP, and Fluid solvers. So I started with a basic egg shatter for my RBD, once I get the sim finished I plan on adding a fluid sim to it as well. But I can't even seem to get a Stable RBD solution.
I have modeled my egg shattered it brought it into a basic DOP network and threw it at the ground. The egg shatters great but then pieces never seem to settle the just dance around the screen, flipping, flopping, and floating all over them selves and the ground plane. I have seen this happen in the Past in Maya and know how to solve it there, but for the life of me I can't get it to stop dancing in Houdini. I have changed the values I am working with and a number of other things but can not seem to get the simulation to come to a rest. Here is the scene file you will have to sim it again because there is no cache.
Solving Unstable RBD simulations
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- JoshuaAM
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- jason_iversen
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Hi there,
Without looking at your scene, look into the RBD AutoFreeze DOP.
Take care,
Jason
Without looking at your scene, look into the RBD AutoFreeze DOP.
Take care,
Jason
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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- JoshuaAM
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OK so does the Initial Velocity of the object stay with the object through out the simulation, or does it act as an impulse velocity.
What I believe I was doing was adding initial velocity to the object causing it to continuously dance around on the ground plane once it had smashed. Now I'm trying to give the object an initial impulse to “throw” the object at the ground with an impulse node. Is this the solution for adding initial impulse to an object, if so where in the node tree do I stick the impulse node after my rbd glue object or after the rbd solver?
Thanks
Joshua AM
What I believe I was doing was adding initial velocity to the object causing it to continuously dance around on the ground plane once it had smashed. Now I'm trying to give the object an initial impulse to “throw” the object at the ground with an impulse node. Is this the solution for adding initial impulse to an object, if so where in the node tree do I stick the impulse node after my rbd glue object or after the rbd solver?
Thanks
Joshua AM
“Only those who attempt the absurd will achieve the impossible. I think it's in my basement… let me go upstairs and check.”
M. C. Escher
M. C. Escher
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