Learning Particles [updated 09/05/04]

   18011   11   4
User Avatar
Member
10 posts
Joined:
Offline
Here is what i rendered so far.
I've done many more things, but i have to render it to show them.

These one are mainly made with POP Networks, using conditional & cosine expressions, with some gravity & an attractor.

http://www.umxprime.com/data/works/3d/houdini/TiredParticles.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]

Hope you'll like it.
Edited by - May 26, 2009 09:08:10
User Avatar
Member
215 posts
Joined: July 2007
Offline
Nice work man

Can you post a hip file to see how it done…
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
User Avatar
Member
10 posts
Joined:
Offline
It is not really the final one used for render, as i change some minor params to render on my ubuntu workstation. I make hips on my macbook pro.
Here is the one from my laptop :
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.hipnc [umxprime.com]

Hope you'll understand most of the tricks, as most of them are driven by custom attributes using trigonometric functions :-)
If you have any question just PM.
Edited by - May 26, 2009 09:08:43
User Avatar
Member
2624 posts
Joined: Aug. 2006
Offline
Great work , certainly looks interesting

r
Gone fishing
User Avatar
Member
24 posts
Joined: Nov. 2007
Offline
wow. great I like it. and thanks for sharing the file.

and keep 'em coming.
User Avatar
Member
10 posts
Joined:
Offline
circusmonkey
Great work , certainly looks interesting

r
primzahl
wow. great I like it. and thanks for sharing the file.

and keep 'em coming. Very Happy

Thx.

Now more learn & research.
A test, doing mesh deforming driven by particle collision.
POP location again driven by simple sine/cosine functions
Not a final render, only a flipbook by now…

http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]

Where did I see that sign ? ;-)
Edited by - May 26, 2009 09:09:11
User Avatar
Member
215 posts
Joined: July 2007
Offline
Nice work again
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
User Avatar
Member
10 posts
Joined:
Offline
http://www.umxprime.com/data/works/3d/houdini/fracture7flipbook1.mov [umxprime.com]

Fracture model using blender.
Activation using POP/Copy+Stamp,etc…
Edited by - May 26, 2009 09:09:28
User Avatar
Member
10 posts
Joined:
Offline
another try…
http://www.umxprime.com/data/works/3d/houdini/fracture7flipbook2.mov [umxprime.com]
Edited by - May 26, 2009 09:09:42
User Avatar
Member
349 posts
Joined: Aug. 2006
Offline
Nice work!

I would imagine that a shattered (floor?) would have nice chamfered/beveled edges though

Keep them coming, I really dig those tired particles, very sweet!
User Avatar
Member
77 posts
Joined: April 2009
Offline
please, i'd love to see the hip file on the TIRED PARTICLES. that one is sweet!
User Avatar
Member
34 posts
Joined: Feb. 2008
Offline
yeah man .. great work!! i would like to see the Tired Particles hip file too and also the Fracture one ….plszzzzzzzz!!!
  • Quick Links