Today i wanted to do some light instancing in Houdini 10 but i can't figure out how this is working. I searched the forum and finally found a video tut about this subject that was done in Houdini6, but i can't apply the technique to my houdini 10 version.
In fact the shader SOP (that was used in the tutorial) in my scene doesn't work at all, it gives the following warning
“this SOP is deprecated in favour of the material SOP”.
even if i turn on “generate point attributes for instancing” and chose a light shader in the “lightshaders/light” tab it won't work.
ah and of course i told plugged my geometry into an instance node and enabled “point instancing” also chose the light as the instance object.
it would be great to get a hip file how light instancing can be done or a quick walkthrough, that would be very nice of you advanced houdini users
)well wish you a good night,
Manuel

