fragmenting the nonstatic

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Just a litte experimental audiodriven animation something
I did it just for fun while learning houdini.

watch it on…
vimeo: http://vimeo.com/8015484 [vimeo.com]
youtube: http://www.youtube.com/watch?v=wBNG7-MQK8g [youtube.com]

heres a preview:
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Good looking stuff!
Can you explain a bit more how you managed to do it? Exemple scene?
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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Thanks

It's a really simple setup.
I used different mp3-files to drive a curl noise inside a popnet.
Some resampling in chops need to be done so that the curlnoise wouldn't jitter too much.



The baseobject are 12 cubes that are scaled down with the copysop. I used a softbody pop inside the popnetwork the get the whole mesh into it. The white wires are created with a fuse sop averaging the position of the other wires. The point sop is there to set the wirethickness for rendering (pscale).



Simple setup for maximum fun
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Nice! thank you!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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