fragmenting the nonstatic

   6644   3   1
User Avatar
Member
98 posts
Joined: Jan. 2008
Offline
Just a litte experimental audiodriven animation something
I did it just for fun while learning houdini.

watch it on…
vimeo: http://vimeo.com/8015484 [vimeo.com]
youtube: http://www.youtube.com/watch?v=wBNG7-MQK8g [youtube.com]

heres a preview:
User Avatar
Member
243 posts
Joined: Oct. 2007
Offline
Good looking stuff!
Can you explain a bit more how you managed to do it? Exemple scene?
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
User Avatar
Member
98 posts
Joined: Jan. 2008
Offline
Thanks

It's a really simple setup.
I used different mp3-files to drive a curl noise inside a popnet.
Some resampling in chops need to be done so that the curlnoise wouldn't jitter too much.



The baseobject are 12 cubes that are scaled down with the copysop. I used a softbody pop inside the popnetwork the get the whole mesh into it. The white wires are created with a fuse sop averaging the position of the other wires. The point sop is there to set the wirethickness for rendering (pscale).



Simple setup for maximum fun
User Avatar
Member
243 posts
Joined: Oct. 2007
Offline
Nice! thank you!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
  • Quick Links