Memory allocation error after flipbook render

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I keep getting “memory allocation error, probably due to insufficient memory”. I have 2 gigs of Ram, now does this possibly have to do with setting up memory allocation (somewhat like a scratch disk)? If so where can I adjust the memory? I am trying to render about 4000 frames with some particle/metaball with some simple geometry.

thanks
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Windows I assume?

No, there's no scratch disk to setup…Did you monitor your memory as it was rendering? Was it constantly climbing? Without more detail, it's hard to make a suggestion, but it certainly seems like that's the problem. In theory it shouldn't, unless your data is constantly increasing. Since you're using windows, and XP I'll bet, there is one thing I know about although not through Houdini - the management of the swap file is awful in XP(a *little* better in 2000). Essentially, windows tries to be “smart” about it's usage, and if a given app is running for a long time(which I suspect 4000 frames qualifies ), it starts swapping out stuff. Not sure if that's related at all.

Workaround? Do it in chunks. Even better, use a script that renders it in 300 frame chunks - that way you don't need to be there. That'll be your best bet.

Cheers,

J.C.
John Coldrick
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Totally agree with JC there. In a textport, type: help viewwrite
This will allow you to do flipbooks directly to disk. Make sure your textport is not covering your viewer when you do it though.
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thanks for great info. the render is merely to test the camera moves and fx, not final render. just dropping the image rez to 75% in flipbook setup seems to render ok. but i think doing things in chunks makes sense. someone also mentioned rendering different components (objects and fx animation) separately and compositing in COPs. though i haven't played around with COPs much yet.

jcoldrick, you are correct. i am using XP Pro, and now i know why people keep bringing up issues about swap files! :roll:
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